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Fallout: Brotherhood of Steel : ウィキペディア英語版
Fallout: Brotherhood of Steel

''Fallout: Brotherhood of Steel'' is an action role-playing game developed and produced by Interplay for the Xbox and PlayStation 2.〔(【引用サイトリンク】title=GameFAQS Info Page )〕 Released on January 14, 2004, ''Fallout: Brotherhood of Steel'' was the fourth video game to be set in the ''Fallout'' universe and the first to be made for consoles. The game chronicles the adventures of an initiate in the fictional Brotherhood of Steel, a militant religious organization that has come to power in a post-apocalyptic world.
== Gameplay ==
As a spinoff, ''Brotherhood of Steels gameplay greatly differs from that of other Fallout games. The gameplay is linear, not open-world.〔(【引用サイトリンク】title=Gamespot's Review )〕 Instead of being able to travel freely across a broad world full of places and events as in other Fallout games, the player is confined to one location at a time. Previously visited locations cannot be visited again, and new locations can only be discovered by advancing the story. There are 50 distinct zones of varying size in Brotherhood of Steel.
''Brotherhood of Steel'' uses many of the same mechanics as other entries in the Fallout series, including the SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck) attribute assignment system. These seven attributes are assigned numeric values and govern most interactions in the game. Unlike other Fallout games, however, the values are constant for each character rather than customizable.

Skills exist in this game, but they do not behave like skills in other Fallout games. Rather, they are analogous to perks. When the player levels up, they receive "skill points" to increase the power of skills. Some skills also have level restrictions.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Fallout: Brotherhood of Steel」の詳細全文を読む



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